New Fight System (Proposed)
Nov 20, 2015 23:11:49 GMT -5
Post by Sarelya on Nov 20, 2015 23:11:49 GMT -5
So, Our current fighting system is kinda flawed. There's a lot of arguing and not a whole lot of accountability. With help from CJ, Sele, and Yser, I've developed a stat-based system that should be fairly easy to implement.
First off, there are four stats.
STRENGTH INTELLIGENCE AGILITY ENDURANCE
STR Affects your physical damage.
INT affects your magical damage.
AGI affects your dodge & Initiative
END affects health & Defense
You gain stat points as you age, but at the base level you get
10 Stat points as a Whelp
13 Stat points as a Drake
15 Stat points as a full-grown Dragon
17 Stat points as a Wyrm
20 Stat points as an Ancient
You also get multipliers based on your Flight.
+1 STR +1 END, for black dragon
+2 INT for blue dragon
+1 INT +1 AGI for green dragon
+1 AGI +1 END for bronze dragon
+1 INT +1 END for red dragon
+1 STR +1 INT for Twilight
+1 STR +1 AGI for Nether
Again, I'd like to reiterate that Twilight and Nether are special classes, and you should consult Astelice before persuing them.
You may gain more stat bonuses as you progress, but for the most part: These are your stats.
Hybrid dragons only get one bonus from each flight. For example: My current main, Sarelya, is a blue-black hybrid, so she gets +1 to INT, and +1 to END, but could not recieve +2 INT or +1 STR & +1 END as a racial bonus.
STRENGTH & INTELLIGENCE
Again, there's not much to reiterate here. It sets your base damage. I've made a handy calculator here, but I have more to cover before it becomes useful.
AGILITY
Agility affects 2 things: Initiative and Dodging.
Initiative is fairly simple: When you're in a battle with more than one person, Agility determines combat rotation. The person with the highest agility goes first, the one with the second-highest goes second, etc, untill you've run out of people.
Dodging will still use the ingame /roll system, but Agility will determine the numbers you need to hit for a successful dodge.
1 Agility means you need to roll 95 or higher in order to successfully dodge.
2 Agility means you need to roll 90 or higher in order to successfully dodge.
3 Agility means you need to roll an 80 or higher in order to successfully dodge.
4 Agility means you need to roll a 70 or higher in order to successfully dodge.
5 Agility means you need to roll a 60 or higher in order to successfully dodge.
6 Agility means you need to roll a 50 or higher in order to successfully dodge.
7 Agility means you need to roll a 40 or higher in order to successfully dodge.
8 Agility means you need to roll a 30 or higher in order to successfully dodge.
9 Agility means you need to roll a 20 or higher in order to successfully dodge.
10 Agility means you need to roll a 10 or higher in order to successfully dodge.
ENDURANCE
Endurance, very simply, determines your health. It's an extremely useful stat, as you only start off with a base HP of 100. This number is multiplied solely by your endurance and your age. Drake gets a base of 200 health, Dragon gets a base of 300 health, and so on.
It also determines 'blocking' an attack, which uses the same rules as dodging.
I've provided a simple calculator here.
RESISTANCE
Alongside stat bonuses, your flight also provides pure resistance against certain elements. All pure-bred dragons recieve a 20% resistance against attacks from the elements of their flight.
Black Dragons can resist Earth & Fire damage
Blue Dragons can resist Ice & Magic Damage
Green Dragons can resist Nature & Poison Damage
Bronze Dragons can resist Sand & Electric Damage
Red Dragons can resist Fire & Nature Damage
Hybrid dragons, however, only recieve a 15% Resistance against these attacks. Once again, I've made a calculator to make all this a tad easier.
TWILIGHT DRAGONS
Twilight dragons, by nature, are OP. they recieve all the bonuses of the flights they've drained. However, this resistance degrades by .1% every 3 roleplays unless it's replenished.
If a Twilight Dragon pulls you into the Twilight Realm, you suffer a -1 penalty to all your stats every 3 turns.
If a Twilight Dragon drains you, you suffer a -1 penalty to all your stats every second.
Both of these build up, but both of them can be broken.
COMBAT
Each flight also gets a bonus when they use the powers of their flight. Blue dragons get a x2 bonus when using Ice powers, and so forth. See Resistance for which powers apply for this.
Hybrids only recieve a 1.5x bonus for these same powers, but it applies to the powers of both of their parents.
However, determined individuals can, through training, gain a 1.5x bonus for powers outside their flight. They'll just never be good as the affinity natural to the proper dragons.
From here, the combat is pretty simple. You have your HP from the HP Calculator, and the damage you do from the Damage Calculator. Have fun
First off, there are four stats.
STRENGTH INTELLIGENCE AGILITY ENDURANCE
STR Affects your physical damage.
INT affects your magical damage.
AGI affects your dodge & Initiative
END affects health & Defense
You gain stat points as you age, but at the base level you get
10 Stat points as a Whelp
13 Stat points as a Drake
15 Stat points as a full-grown Dragon
17 Stat points as a Wyrm
20 Stat points as an Ancient
You also get multipliers based on your Flight.
+1 STR +1 END, for black dragon
+2 INT for blue dragon
+1 INT +1 AGI for green dragon
+1 AGI +1 END for bronze dragon
+1 INT +1 END for red dragon
+1 STR +1 INT for Twilight
+1 STR +1 AGI for Nether
Again, I'd like to reiterate that Twilight and Nether are special classes, and you should consult Astelice before persuing them.
You may gain more stat bonuses as you progress, but for the most part: These are your stats.
Hybrid dragons only get one bonus from each flight. For example: My current main, Sarelya, is a blue-black hybrid, so she gets +1 to INT, and +1 to END, but could not recieve +2 INT or +1 STR & +1 END as a racial bonus.
STRENGTH & INTELLIGENCE
Again, there's not much to reiterate here. It sets your base damage. I've made a handy calculator here, but I have more to cover before it becomes useful.
AGILITY
Agility affects 2 things: Initiative and Dodging.
Initiative is fairly simple: When you're in a battle with more than one person, Agility determines combat rotation. The person with the highest agility goes first, the one with the second-highest goes second, etc, untill you've run out of people.
Dodging will still use the ingame /roll system, but Agility will determine the numbers you need to hit for a successful dodge.
1 Agility means you need to roll 95 or higher in order to successfully dodge.
2 Agility means you need to roll 90 or higher in order to successfully dodge.
3 Agility means you need to roll an 80 or higher in order to successfully dodge.
4 Agility means you need to roll a 70 or higher in order to successfully dodge.
5 Agility means you need to roll a 60 or higher in order to successfully dodge.
6 Agility means you need to roll a 50 or higher in order to successfully dodge.
7 Agility means you need to roll a 40 or higher in order to successfully dodge.
8 Agility means you need to roll a 30 or higher in order to successfully dodge.
9 Agility means you need to roll a 20 or higher in order to successfully dodge.
10 Agility means you need to roll a 10 or higher in order to successfully dodge.
ENDURANCE
Endurance, very simply, determines your health. It's an extremely useful stat, as you only start off with a base HP of 100. This number is multiplied solely by your endurance and your age. Drake gets a base of 200 health, Dragon gets a base of 300 health, and so on.
It also determines 'blocking' an attack, which uses the same rules as dodging.
I've provided a simple calculator here.
RESISTANCE
Alongside stat bonuses, your flight also provides pure resistance against certain elements. All pure-bred dragons recieve a 20% resistance against attacks from the elements of their flight.
Black Dragons can resist Earth & Fire damage
Blue Dragons can resist Ice & Magic Damage
Green Dragons can resist Nature & Poison Damage
Bronze Dragons can resist Sand & Electric Damage
Red Dragons can resist Fire & Nature Damage
Hybrid dragons, however, only recieve a 15% Resistance against these attacks. Once again, I've made a calculator to make all this a tad easier.
TWILIGHT DRAGONS
Twilight dragons, by nature, are OP. they recieve all the bonuses of the flights they've drained. However, this resistance degrades by .1% every 3 roleplays unless it's replenished.
If a Twilight Dragon pulls you into the Twilight Realm, you suffer a -1 penalty to all your stats every 3 turns.
If a Twilight Dragon drains you, you suffer a -1 penalty to all your stats every second.
Both of these build up, but both of them can be broken.
COMBAT
Each flight also gets a bonus when they use the powers of their flight. Blue dragons get a x2 bonus when using Ice powers, and so forth. See Resistance for which powers apply for this.
Hybrids only recieve a 1.5x bonus for these same powers, but it applies to the powers of both of their parents.
However, determined individuals can, through training, gain a 1.5x bonus for powers outside their flight. They'll just never be good as the affinity natural to the proper dragons.
From here, the combat is pretty simple. You have your HP from the HP Calculator, and the damage you do from the Damage Calculator. Have fun